Some scrolls focus on only one or two stats, while others let you choose between all of them. Stats are leveled up by activating scrolls, which can be found randomly in each map. Tactics increase damage on long-range weapons and traps or turrets, while Survival mainly focuses on increasing your health pool.Ĭells are the most valuable currency in the game and can be used to unlock new weapons and passive abilities. All weapons, both primary and secondary, carries one of those colors, and their properties are increased depending on your stats.īrutality makes your attacks stronger, while also increasing your health a bit. These include Brutality, Tactics, and Survival, each carrying a distinct color. Instead, all progression is tied to stats. Our decapitated protagonist doesn’t level up like a traditional RPG character. Two key aspects that tie everything together are the stats and scrolls. Although secondary weapons are attached to cooldowns, I can’t count how many times using them saved me from death. Pairing the sledgehammer with a secondary weapon and alternating between the two, can start a chain of multiple attacks. A sledgehammer, for instance, might be slow to wield but one or two hits can deal a massive amount of damage. Each has its pros and cons, and can be supplemented by a secondary weapon. Every weapon comes with details on damage output, elemental traits, special buffs, and other special properties. Weapon variety is extensive but it’s not overwhelming. You quickly find that weapons, skills, and items are your key to survival. Melee weapons such as swords and hammers, as well as ranged weaponry like Castlevania style whips, can be found in the shops, alongside complementary tools like turrets, traps, and grenades. The same approach applies to shops where you can purchase new gear, like main and secondary weapons, skills, and items. Weapon variety is extensive but it’s not overwhelming every weapon comes with details on damage output, elemental traits, and other special properties.
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